Kinect 2 a gamechanger?

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If something has received a lot of questioning and critism about the Xbox One, it is probably the Kinect. And let's just be honest, the PRISM scandal did not really help the Kinect, to put it gently. But that is not what this post will be about, it will be about the good things of the Kinect (yes, there are enough good things to write a post about.)


The main reason the Kinect is a good thing, is because it is bundled with every shipped Xbox One and this means that all the game-developers know that you got Kinect. In the end this leads to games that make full use of the Kinect, no longer will developers have to guess if it is worth to add Kinect features to their games since not that many people have a Kinect anyway. And with the new Kinect being a lot more power- and resourceful, I am sure the developers will find ways to amaze us!


For most games the power of the Kinect may lay in the simple things: natural movements and voice commands. When I am playing a game I rather keep my controller in both hands, I don't want to wave at the camera to make weird movements. If I have to move my body left or right to dodge a rocket or laserbeam that feels pretty natural, as far as laserbeams and rockets feel natural though. The voice commands might feel a bit silly since you will be basically talking to your console, but it can add a whole new dimension together with the natural movements.


When a new generation of consoles arrives, I expect some innovation. The Kinect is one of the interesting new features that the Xbox One has to offer. The original controller only has a certain amount of buttons we can use, and with the Kinect that can amount can be unlimited (fine, not unlimited - but a lot!). We should not stop the original controller from using and experiencing new experiences, and I think the Kinect can be a good experience if it is used right. We can only hope!

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